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Team fortress 2 map
Team fortress 2 map




team fortress 2 map team fortress 2 map

Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe.Fixed changing model detail setting or using r_flushlod not always taking effect.Fixed a crash when going between two sv_pure servers with maps packing custom content.Fixed a crash that can occur when using changing model detail setting or using r_flushlod.Fixed a crash that can occur related to MP3s on VSH maps.Fixed a crash that can occur when changing from VSH to another map.Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH.Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH.Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another.Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended).Machine invaders immune to pushback while leaving their spawn That, presumably, is what led to the decision to pop the cork on the player count: It'll be chaotic as hell on the smaller maps no doubt (although that's not necessarily a bad thing-I'd love to try some 50v50 2fort) but it also opens the door to experimentation with larger-scale designs that just wouldn't work (or be any fun) at lower player counts. Still, with that many years under its belt, it can be tough to keep things fresh. It's a testament to Valve's commitment (although it's not like it's out there making new games or anything) but it also reflects TF2's ongoing popularity: The game that launched in 2007 crushed its all-time concurrent player count record just two weeks ago, thanks in part to the addition of a fat seal, who joined the game in the fan-made map Selbyen, which was included in the summer update.

#Team fortress 2 map update#

One for all the meme fans out there, Lolcano is…an experience.Unlike the big content update that Valve released ( but did not make) earlier this month, today's update is a fixer-upper, because somehow people are still finding things to futz with in a 16-year-old videogame. You know Turbine, right, the popular Capture the Flag map? Have you ever thought to yourself “Hey this place is just fine, but I’d love it if it had fifty more turbines than it currently boasts?” Well, we’ve got you covered. Some people have compared it to Ratz Instagib, only with less rodents and more lunchtime snacks. One of my personal favourite maps, Sandvich (or “Sandviches”, I’ve seen it credited as both) is a King of the Hill style map where you play amongst giant sandviches as you try to capture the control point. Suffice to say, it’s worth all that cart pushing, just for that spectacular ending.Įveryone knows 2Fort, but this is 2Fort with a twist! Not one for gamers who suffer with motion sickness, 2Fort with a twist is a “corkscrew” type map which will have you falling all over the place as you try to sort out up from down. It’s a single cart PLR map where the bomb is replaced by a Dogbread (which is, as we all know, just a big ol’ loaf of pupper) until…well…the video above should show you all you need to know. Here are five of my favourite “weird and wonderful” TF2 maps, which all have something unique to offer players:Ī payload map unlike another other, Dogbread is one of the weirdest maps that TF2 has to offer. There’s game maps such as the well-known Prop Hunt or Versus Saxton Hale, which utilise already-existing content to provide the player with new and exciting ways to play TF2.īut then there are those maps so different that it’s hard to categorise them properly. Some of these maps are created for the purposes of pure fun. Community-made content has always been one of the driving forces behind Team Fortress 2, including a wide selection of player-made maps.






Team fortress 2 map